Sword & Shield multiplayer game (WIP)
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Devlog
- March 28, 2021 by AInsolence#Multiplayer, #free, #souls, #Third Person, #action, #update, #Unreal EngineHi everyone! Today it is a new update time and I have things to introduce. Firstly, I've started to work with the network traffic and made some improvements to avoid freezes and stucks during the game... Continue reading
- March 06, 2021 by AInsolence#combat, #free, #Medieval, #Multiplayer, #souls, #souls-like, #sword, #Third Person, #Unreal EngineHi everyone! I've integrated three things in this update: 1. New third person character 2. Map choosing logic 3. New map "Barbican" (mesh-blocking). What's next? I'll test the game and will work with... Continue reading
- February 20, 2021 by AInsolence#combat, #free, #Medieval, #Multiplayer, #souls, #souls-like, #sword, #Third Person, #Unreal EngineHi everyone! This is a bugfix and improving stability update. In the previous post I said about 2 critical bugs which were revealed after the last playtest. They were the permanent invulnerability wit... Continue reading
- February 13, 2021 by AInsolence#action, #combat, #multiplayer, #multiplayer combat, #free multiplayer, #souls-like, #souls, #unreal engine, #melee, #medieval, #swords, #Blood, #bugfix update, #minor update, #update, #WIP, #multiplayer game, #gameHi everyone! As I said before, this update contains audio fx logic for player's actions in the game. In addition, I've improved weapon's damage, speed and stamina consumption logic. Now we have an ab... Continue reading
- February 07, 2021 by AInsolence#multiplayer, #unreal engine, #souls, #souls-like, #melee, #action, #medieval, #free multiplayer, #swords, #combat, #multiplayer combatFirst more or less stable version)) Try my best to polish combat system and decrease amount of bugs in the game. In the next versions stamina consumption system, AUDIO FX and ambient will be priority... Continue reading