Update v0.1.1
Hi everyone!
As I said before, this update contains audio fx logic for player's actions in the game.
In addition, I've improved weapon's damage, speed and stamina consumption logic. Now we have an ability to change weapon stats for each of two weapon attacks.
Have fun guys! Feel free to comment with advices, bugreports, or just with any feedback you have. I would be very appreciate it!
New functionality:
1. Audio FX logic
2. Weapon base class improvements
3. Damage, speed and stamina changes depends on weapon (for each attack type)
Fixed bugs:
--------------
Known bugs (after playtest) that have not been fixed at the current time:
1. Permanent invulnerability with zero HP revealed sometimes.
2. The ability to act is lost sometimes, but is restored after an enemy hit or player's death.
Best regards
Anton
Files
Get Sword & Shield multiplayer game (WIP)
Sword & Shield multiplayer game (WIP)
Unreal engine based multiplayer S&S game (MULTIPLAYER ONLY)(WIP)
Status | Prototype |
Author | AInsolence |
Genre | Action |
Tags | combat, free, Medieval, Multiplayer, souls, Souls-like, sword, Third Person, Unreal Engine |
More posts
- Update v0.1.8Mar 28, 2021
- Update v0.1.6(!)Mar 06, 2021
- Update v0.1.5Feb 20, 2021
- Update v0.1.0Feb 07, 2021
- Update v 0.07(!)Jan 20, 2021
- Update v0.06(!)Jan 14, 2021
- Update v0.05Jan 10, 2021
- Update v0.04(!)Jan 09, 2021
- Update v0.03Jan 07, 2021
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