Update v0.1.5
Hi everyone!
This is a bugfix and improving stability update. In the previous post I said about 2 critical bugs which were revealed after the last playtest.
They were the permanent invulnerability with zero HP and loss of control. Problems with invulnerability was appeared due to the respawn function which was triggered by the end of a player's death animation. In this version respawn function is not in dependence of the animation and started by the timer despite of the fact about was the animation of the death started or not.
The second problem also was related with animation states and was fixed.
What's next?
I'll work to integrate third person character to substitute standard UE4 mannequin)) Thanks him for his excellent and loyal service, but we all want something new, right?)))
I've already bought a new weapons and will work with it to create a new interesting experience in the game.
Maps. I'll try my best to create in a near future a couple of different maps and a host menu with map choosing ability.
Have fun guys! Feel free to comment with advices, bugreports, or just with any feedback you have. I would be very appreciate it!
Fixed bugs:
1. Permanent invulnerability with zero HP revealed sometimes.
2. The ability to act is lost sometimes, but is restored after an enemy hit or player's death.
Best regards
Anton
Files
Get Sword & Shield multiplayer game (WIP)
Sword & Shield multiplayer game (WIP)
Unreal engine based multiplayer S&S game (MULTIPLAYER ONLY)(WIP)
Status | Prototype |
Author | AInsolence |
Genre | Action |
Tags | combat, free, Medieval, Multiplayer, souls, Souls-like, sword, Third Person, Unreal Engine |
More posts
- Update v0.1.8Mar 28, 2021
- Update v0.1.6(!)Mar 06, 2021
- Update v0.1.1Feb 13, 2021
- Update v0.1.0Feb 07, 2021
- Update v 0.07(!)Jan 20, 2021
- Update v0.06(!)Jan 14, 2021
- Update v0.05Jan 10, 2021
- Update v0.04(!)Jan 09, 2021
- Update v0.03Jan 07, 2021
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