Update v0.1.5


Hi everyone!

This is a bugfix and improving stability update. In the previous post I said about 2 critical bugs which were revealed after the last playtest.

They were the permanent invulnerability with zero HP and loss of control. Problems with invulnerability was appeared  due to  the respawn function which was triggered by the end of a player's death animation. In this version respawn function is not in dependence of the animation and started by the timer despite of the fact about was the animation of the death started or not.

The second problem also was related with animation states and was fixed.


What's next?

I'll work to integrate third person character to substitute standard UE4 mannequin)) Thanks him for his excellent and loyal service, but we all want something new, right?)))

I've already bought a new weapons and will work with it to create a new interesting experience in the game.

Maps. I'll try my best to create in a near future a couple of different maps and a host menu with map choosing ability.


Have fun guys! Feel free to comment with advices, bugreports, or just with any feedback you have.  I would be very appreciate it!


Fixed bugs:

1. Permanent invulnerability with zero HP revealed sometimes.

2. The ability to act is lost sometimes, but is restored after an enemy hit or player's death.


Best regards

Anton

Files

SwordAndShield_v_0.1.8 2.2 GB
Version 15 Feb 20, 2021

Get Sword & Shield multiplayer game (WIP)

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