Update v0.1.8
Hi everyone!
Today it is a new update time and I have things to introduce.
Firstly, I've started to work with the network traffic and made some improvements to avoid freezes and stucks during the game. I'll try to see is it efficient or not in the future playtest.
Secondly, after the previos playtests mates were unhappy with the slow gameplay and request me to add some ranged weapon. So I've created a magic casting ability and add mana component to the character. Now we can fire with magic!) (by Ctrl or F on the keyboard and Left Shoulder on the Xbox controller)
Thirdly, I've placed various recovery potions on the map:
1. Red potion - gives 50% of all HP (30 sec respawn time)
2. Blue potion - gives 100% of Mana (30 sec respawn time)
3. Green potion - gives 100% of Stamina points (30 sec respawn time)
4. Purple potion - gives 100% for all stats (120 sec respawn time)
Have fun guys! Feel free to comment with advices, bugreports, or just with any feedback you have. I would be very appreciate it!
Best regards
Anton
Files
Get Sword & Shield multiplayer game (WIP)
Sword & Shield multiplayer game (WIP)
Unreal engine based multiplayer S&S game (MULTIPLAYER ONLY)(WIP)
Status | Prototype |
Author | AInsolence |
Genre | Action |
Tags | combat, free, Medieval, Multiplayer, souls, Souls-like, sword, Third Person, Unreal Engine |
More posts
- Update v0.1.6(!)Mar 06, 2021
- Update v0.1.5Feb 20, 2021
- Update v0.1.1Feb 13, 2021
- Update v0.1.0Feb 07, 2021
- Update v 0.07(!)Jan 20, 2021
- Update v0.06(!)Jan 14, 2021
- Update v0.05Jan 10, 2021
- Update v0.04(!)Jan 09, 2021
- Update v0.03Jan 07, 2021
Leave a comment
Log in with itch.io to leave a comment.